Color Mode


    Language

Posts Tagged "server"

AlliOSFlutterFrontendAndroidSolution ArchitectureQANETSitecoreMachine LearningAugmented RealityMonstarHacksAFKNodejsVapor

February 9, 2021

Game server synchronization of large amounts of data in a battle

Multiple players interacting at the same time in a game room will generate a lot of data that needs to be synchronized, such as each player's basic data, change data, skill performance data, damage data, map data, monster data, etc. According to the refre...

Lin Chen

Lin Chen

January 31, 2019

Bugsnag for Vapor 3

At Nodes we have been working hard on a Vapor 3 provider for Bugsnag. Bugsnag is a reporting tool that we use extensively to help catch and fix bugs. In the new version of the library, we've been able to remove a lot of dead code, simplify the API and add...

Brett R. Toomey

Brett R. Toomey

Vapor

January 31, 2019

A Guide to Google Home Integrations

Within the trend of IoT, Google Home is amongst the most popular. Thankfully, Google has made the development of actions quite approachable. To get an overview of the process, let's create a weather integration together. Actions on Google Creating your Go...

Brett R. Toomey

Brett R. Toomey

Vapor

ServicesCasesAbout Us
CareersThought LeadershipContact
© 2022 Monstarlab
Information Security PolicyPrivacy PolicyTerms of Service