Game server synchronization of large amounts of data in a battle

Multiple players interacting at the same time in a game room will generate a lot of data that needs to be synchronized, such as each player’s basic data, change data, skill performance data, damage data, map data, monster data, etc. According to the refresh rate of the game’s FPS, it...

A Guide to Google Home Integrations

Within the trend of IoT, Google Home is amongst the most popular. Thankfully, Google has made the development of actions quite approachable. To get an overview of the process, let’s create a weather integration together.

Bugsnag for Vapor 3

At Nodes we have been working hard on a Vapor 3 provider for Bugsnag. Bugsnag is a reporting tool that we use extensively to help catch and fix bugs.